﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace _0712502_0712504_DesignPatternGame
{
    public class RightTopMapBorderDrawer: MapDrawer
    {
        public RightTopMapBorderDrawer(Texture2D[] meterials)
            : base(meterials)
        {

        }


        public void DrawToScreen(GameTime gameTime, SpriteBatch spriteBatch)
        {
            this.DrawRightToLeftToBottom(gameTime, spriteBatch);
        }
    }
}
